The knight’s gameplay is the most action-oriented element of Inmost. Luckily, this is broken up with moments of action where players don the heavy armor of a knight. The main hero is also weak compared to the monsters, which means that he has to run away or trick the creatures into falling into a trap. Of course, each item is contextual so the gameplay stays static throughout with the main character. Each section is accessed through a particular item which creates more paths and shortcuts. I was amazed to find that the entire map is connected. Throughout this adventure, players will mostly be exploring a rundown castle covered in thorny vines with lots of winding paths and secret alcoves. This is most apparent in an early section where an elderly man has to carefully walk down several flights of stairs. In fact, all of the animations in the game feel measured, setting a deliberate pace. Due to this, jumps feel risky and characters move with more realistic speed. Movement in Inmost is heavy with each of the playable characters having a particular cadence and rhythm. This is mostly due to the trial-and-error scenarios whenever there is danger and the way items are used contextually to explore. The gameplay of Inmost is marketed as a 2D puzzle platformer but it feels closer to a traditional point-and-click adventure to me. ![]() Inmost has since been released on Nintendo Switch, Steam, and Apple Arcade. From there, the duo was determined to make Inmost into a full release and eventually they found a publisher in Chucklefish. Thankfully, the gamble paid off and their demo won an award, prize money, and much-needed attention. After a tough two month development that gambled their funding, the first demo for Inmost was complete and entered into a contest. ![]() The pair started their game design journey with simple Flash projects and mobiles games but they grew hungry for something more meaningful. Inmost was developed by Hidden Layer Games, an indie studio in Lithuania that is composed of just two people, Alexey Testov and Andriy Vinchkovskiy. ![]() While it may have shocking moments and the story concludes in an exciting fashion, the actual journey is full of missteps. Inmost is a game steeped in dark fantasy that mirrors a bitter reality. There’s a level of care and precision that has to be injected into scenes to spark a certain emotion and that doesn’t consider interpretations from players. Interactivity can make actions have more weight, even though sometimes instances going for a particular feeling can end up being quite the opposite. Some of the deepest emotions of the human psyche have the potential to be explored in games in ways that other mediums lack. A BITTER TRAGEDY WITH LAYERS OF UNCERTAINTY
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |